Physical Damage scaling by character level is increased by Focus only!.Weapon Damage may be partially Elemental, the Elemental part is increased by both Focus and Strength.X% Weapon DPS/Damage dealt as Elemental converts all damage to elemental, so it is increased equally by Focus and Strength.On the other hand, Focus and Strength can confuse a lot, as there is two thing we should consider: Important note that neither the damage or debuffs dealt by minions are modified by the character's stats. These are the basic types, it may seem that Runic is somewhat cruel to Minion damage, but Minions deal quite high damage and their damage scales well with socketables, making pure summoner builds weak, yet hybrid summoners work well. Minion damage shown as Minions Deal X damage is only increased by Pet and Minion damage bonuses from items.Weapon based damage, shown as X% of Weapon DPS or Damage is increased by Strength.Magic damage, shown as X damage and any Elemental damage are both increased by Focus.You may ask: "What's the connection between the two?" and the answer is easy, the Alchemist is a level ~50 badass killing machine, while you start on level one, but fear not, the game is pretty linear with lots of sidequests, and you won't see the Alchemist for long!Ĭalculating and Scaling DamageWe should start with separating the main damage types our character can inflict: They rightfully say: "Hell is paved with good intentions" The story is a lot more complicated than the character progression, as the Alchemist is actually a good guy gone insane, so he's not fully aware of the consequences of his actions. As you can see at the game's start: your main objective is to kick the Alchemist's, to save the world. Story progression on the other hand happens as you fight with bosses. ProgressionsEvery RPG has a progress in character and story, the two are to some extent independent of each other.Ĭharacter progression is quite easy, your character kills stuff dead, your character gets the experience, after a lot of experience he/she'll level up, gaining attributes and skills, which will be discussed in later sections. I highly recommend to everyone to remap it, based on personal tastes, as an ARPG is a fast-paced game, requiring quick access to everything you use.
The keyboard is used to access the remaining skills, stand still in fights and managing the windows ingame. Any skill can be assigned to the RMB, but it is advised to assign one of the most used ones or one which let's you escape from a dangerous situation. The right mouse button is assigned to skills that you frequently use, if not all the time. It is important to note, that you can't assign all skills to the LMB, the ones you can are mostly skills with no cooldown, these are considered basic attack skills. Hitting with a melee weapon or a staff, shooting with a ranged weapon or a wand. The left mouse button, will have an auto-attack assigned to it, which can only be assigned to the LMB, and is basically a very simple attack with a weapon. You can grab a skill from the Skills panel by left clicking on its icon and dragging it to any button, or just right click it on the Skills panel to automatically take it on the right mouse button. On the mouse buttons, you can assign skills easily by simply left clicking on the skill places representing your left and right mouse button, which brings up a list of the possible skills, left clicking on one will choose that.